Summon Shadow ( #564 - Summon_Shadow_X2 - x2_s0_CrShadow) as a spell appears to have been superceeded by child-spells of Shadow Conjuration and Greater Shadow Conjuration -- these use spellscript 'nw_s0_summshad'. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower. Special Properties Cast Spell: Greater Shadow Conjuration (9) Single Use Use Limitation: Class Bard Use Limitation: Class Sorcerer Use Limitation: Class Wizard //Specifically, Web, Ghostly Visage, Melf's Acid Arrow, Lesser Globe of //Invulnerability, or a summoned shadow (that's rather weaker than you //would expect for a level 7 spell). Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Special Save: Special Spell Resistance: Special The shadow summoned by the summon version of this spell has been greatly improved. This spell allows you to conjure a shadow variant of one of the following spells: summon shadow, Melf's acid arrow, ghostly visage, web, or lesser globe of invulnerability. Unfortunately and irrationally, one can’t cast light on … Because NWN2 is a game about light and shadow, spells involving light, such as Sunburst, are very helpful. Greater Shadow Conjuration. Shadow conjurations are actually one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength. The shadow priest will drop a Morningstar +2 and the light shield Dwarven Mirth when he dies. The priest will have a couple of acolytes helping him, but area-effect spells will take them down quickly. When you approach it, a shadow priest will appear and attack you, and Wynn will disappear. 2*: Greater Shadow Conjuration: Can cast a variety of low level spells. Like the level 4 version, the only //real benefit to this spell is versatility. Spell level: sorcerer/wizard 6 Innate level: 6 (special)School: illusionComponents: verbal, somaticRange: special Area of effect: specialDuration: specialSave: special Spell resistance: yes Description: The caster conjures a shadow variant of one of the following spells: cone of cold, fireball, stoneskin, wall of fire, or summon shadow. This includes the spell school with regards to considerations such as spell focus and arcane defense (only relevant for the web subspell). Neverwinter Nights 2 allows specialization and 32-point buy, but does not allow specialists to choose their schools, and spells such as shadow conjuration do not work the way they are meant to. "Shadow variant" has no real meaning in Neverwinter Nights; the spells cast via greater shadow conjuration are identical to their "normal" versions, except they have a different spell level. That script references these .Utc's c_shadow.Utc c_dogshado.Utc (casterlevel > 7) c_shadow7.Utc (casterlevel > 10) That spell blinds Nightwalkers, rendering them more vulnerable. Spell level: Innate level: 4 School: conjuration Components: verbal, somatic Range: short (8 meters) Area of effect: point Duration: 1 hour / level Save: none Spell resistance: no Description: This spell opens a portal to the Plane of Shadows and draws forth a shadow ally to become a faithful and loyal servant. Otherwise, light helps to make shadows evident to players with poor spot skills.
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